O que significa The First Berserker: Khazan?
O que significa The First Berserker: Khazan?
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ESTES intensos gráficos 3D no visual cel shading do The First Berserker: Khazan dãeste vida ao mundo de Arad usando uma vivacidade semelhante à por um anime.
Acompanhe a jornada do Khazan em Parecer por vingança e aprenda como ele se torna o primeiro berserker no Universo DNF.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
A reviravolta que temos no meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e nenhumas criatividade no roteiro.
Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.
Enquanto é normal que jogos do estilo soulslike tenham “muros” de modo a testar a habilidade Destes jogadores, demorou 1 Porreiro tempo até de que outro inimigo exigisse tanto quanto o terceiro chefe do game.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.
Speaking The First Berserker: Khazan of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.
O único detalhe aqui é qual as vezes tem um filtro exagerado demais em certas áreas, ao ponto do incomodar visualmente e dificultar para enxergar inimigos e produtos.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
A clara inspiração de modo a isso foi Nioh, que também utiliza 1 sistema natural semelhante, mas isso tira 1 pouco do charme de um Souls e a graça por explorar um mundo interconectado e parecer caminhos natural escondidos entre as áreas.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike